The Land of Kinelthen

Oh What a Feelin'...
killin' Mockmorian on the ceiling!

Victory! insert level complete music here

After many a trial and some tribulation the group finally managed to make their way through the underground lair and slay the boss at the end.

But first they had to battle their way through some kind of extraplanar thing guarding the door to Mockmorian’s library. They emerged a bit sun burned but it could have gone much worse. Inside they found what might be the most awesome thing in the world. A clockwork librarian. He’s doing some research for them and the group rested up before going on to face the corrupted giant.

As expected Mockmorian was a sneaky spellcasting bastard. Walking on the ceiling he stayed out of the paladin’s smiting range and would have dusted Galdor with a disintegrate spell had Morgan not taken the rather substantial damage for him. There were walls of fog, some reversed gravity and a buffed up giant, but in the end he fell.

That’s when the weird stuff happened. Karzog somehow came and inhabited the body giving predictions of … I don’t know doom and gloom and all that sterotypical stuff. He’ll be waiting in the city of spires and this is but a minor set back. Minor set back or not it is now time to regroup, reequip and get ready to travel on to Ladonia.

It's Not the Size of the Girl in the Fight...
.. and assorted penis jokes.

Upon exiting their comfy rope trick castle the group quickly tried to progress deeper into The Pit. Down down down they go where they’ll stop nobody knows!… ok so pretty much 800 feet into a strange room which shifted oddly and appeared to have no edges or corners. Turns out the room was a trap and looking into it was enough to make Aramon hurl. Morgan rushed in only to shrink to a more Calla-esque size … as for the gnome she’s now rocking a one and a half foot four pound frame. How long this change will last no one is sure. Still it did not stop Morgan from cracking heads snicker causing the grotesquely scarred and clearly experimented upon giant to double over and vomit himself. His plight caused other male members of the party to wince, but eventually he was slain. The boys made their saves and kept their normal stature, prompting some suggestive size jokes from Morgan which while it made Jylne tilt her head amused Cayden enough to bestow a point of his favor upon the paladin.

In the next room sat an iron golem. After studying it closely it was decided that it was made by Mockmorian and not a Thalissonian relic. Knowing that such constructs are usually keyed to a command word or have specific triggers the group decided to disguise themselves as giants and saunter through (one of the original infiltration plans)and lo and behold it worked!

They next came upon a chilly hallway lined with giants in suits of armor and a headless non-horseman at the end. They tried to brazen their way through this room as well. Just being near the room was enough to make Morgan sick, and it was HER turn to heave and ho for awhile as Aramon carried her down the hallway, but luck was not with them and five of the suits animated and tried to lay the smack down upon the surrounded group. It was a bit touch and go for a moment. As always when the going gets tough the Galdor gets invisible and lobs fire at stuff! Aramon was forced to sawmill but he rallied and managed to draw the attention of the pestilence god.

The next room appeared to be some kind of relocated library, Galdor flew up to investigate stuff and was promptly turned to stone by what was CLEARLY a forgefiend! Walls of fire and a small paladin snack seem to be its favorite as it tried to separate the group and nom Morgan to death, but it was smoted by the pally and her ranger companion while Calla flew up to get Galdor and alleviate his hardness ( I TOLD you there would be penis jokes!).

My god's better than your god...
my god's better than yours.

Killed two trolls in weird hallway
Tattooed giant guy
Stone Giants in the mess hall
Pissed off Stone Giant cook w/ ladle
Was going to be a haunting but boys rocked their will saves!

I’ll be honest here I’m not sure in which order the events above happened I really should write these just after the session instead of over a month later but oh well!

The body count is sadly up for this session, we killed several stone giants, most of which were just hanging out in the mess hall. Moffat attempted to woo the cook with his compliments to her cooking, but instead managed to not only mortally insult her but all of her ancestors as well and she came out ladle swinging.

There was a haunting in the room showing Mokmorian flaying a stone giant alive and I shudder to think at the damage Aramon and Moffat would have taken if they’d not made their saves. As it stands we just have further confirmation that Mokmorian is a douche bag and needs to die.

There were two trolls hiding in a weird hallway created by hanging furs n’such. They used polearms to hit Calla (very nearly mortally as she fell to the floor unconscious after the first hit)as well as Moffat. Aaramon dumped a healing potion down the cleric’s throat and the two trolls were killed rather efficiently. Turns out one was even more retarded than usual as he was being paid quite literally in shiny rocks, but some decent loot was gained from the other.

The culmination of the night came when fighting a huge stone giant covered in glowing blue tattoos (no one speaks the inscribed language, but I assume they just spelled “Badass” over and over again upon his flesh). Turns out this guy could meld into the soil under foot and pop up at will. It should have been an amazingly ass battle (especially after learning that he gained fast healing while melded in such a way). But Cayden works in mysterious ways, and the enchanted anklet held by the paladin came to the rescue, turning the area into a giant mud pit, evicting the giant from his dirty home and forcing him out to be slain in short order.

However all of these combats took their toll on the heroes, depleted of spells and healing potential rest is required, but buried under ground in the middle of exceedingly hostile territory is not exactly the best place to rest.

Many a plan was tossed out for sleeping, but it turns out Galdor’s rope castle is probably the best route, with a stone shaped tucked away chamber to hide the rope the group can get their next wind and it shall be oneth like donkey kong… eth.

What new surprises might wait in store though?

Lamia Please!
my kingdom for a naga...

Stumbling into some guards is never good, having one get away to raise a larger alarm is even worse, and yet that is what precisely what happened early on in the session. Granted it was probably bound to happen sooner or later, but the larger implications of this have yet to be seen. What nasty surprises now wait in store?

Pressing onward our heroes find themselves confronted by a pair of Lamia priestesses of the monster goddess. They seem to be a bit shirty about the death of their sister, and well, just kind of pissy in general really. The battle was long and drawn out. Ahhhh CALLA AND GALDOR ARE BLIND ….. AHHHHHH. Aramon briefly got squirrley and shot Morgan in the back, but what’s an arrow between compelled friends? There were so many mirror images in the room it looked like a badly run fun house (except you know, the opposite of fun).

Eventually the “ladies” fell and were summarily looted. Noticed a sacred snack chamber under the alter they were working at, contains all kinds of good stuff like a beautifully illustrated book discussing how to best torture someone (turns out its by cutting open the stomach, putting in a small but ravenous creature, and the healing the incision closed; not sure that its the kind of show that would go well with popcorn, but to each their own… except these guys, many much slayings required.)

Moving on the group found two dragons. What’s Mockmorian doing building an evil arc? Having been throughly brainwashed by the lamias there was no real choice but to slay or incapacitate them. Incapacitation is always the best route here as things tend to be marked with the sindherion rune and their deaths fuel the GreedLord Karzoug. Gah I hate that guy. But wait there’s more! Galdor the magnificent managed to drain the intelligence of one of the dragons to one leaving him essentially an animal. Can Aramon with his wild empathy come to an ‘understanding’ with this creature? Who knows, for now its onward and outward.

Coming Up From Behind
Like REAL heroes

When confronted with an absolutely metric fuckton of giants camped outside a fortified city what is a group of adventurers to do? According to Calla summon a bunch of celestial badgers and tunnel your way under or disguise two of your party as giants and have them saunter on in, never-mind that paladins cannot bluff. DETAILS! If you’re Moffat you disguise everyone as a wagon load of firewood or make a giant sculpture of a badger and wait for them to take it in.

Turns out none of these plans are very good when Aaramon the ranger goes in to recon and discovers that no one actually goes in or out of the city and that the ONLY gate is guarded by weird harpies. And the badgers are not necessary as there are already tunnels under the city. Defying gravity is a simple matter now and some hugging and fly spells gets everyone down into the tunnels safely.

The first one was occupied by Longtooth the red dragon who’d helped raid the city of Riverpoint. Sure the group could have gone in there swords blazing (in Morgan’s case literally though it would require activating her divine bond :P) but the dragon was not their main goal. And so they did some fast talking and added some coin and items to the dragon’s horde in exchange for information.

1) The big tower/gate is actually not related to the giants, they avoid it as monk harpies live there with a ‘ancient evil’ inside. Noted and will be dealt with at some point, but again not the party’s main objective.

2)The other tunnel comes up inside the city, there are badass spider thing and Cayden knows whatelse in side but it might be the group’s best chance to get in.

3) Mockmorian is usually not inside the city persay, but is in The Pit (where the library is) and there is some kind of Black Cauldron thing down there with him which will need to be dealt with after his death and avoided like the probably literal plague while he’s still breathing.

He was even nice enough to help the group make a map which was a bit more detailed than the surprisingly good one that Aaramon made after his recon.

Will the heroes honor their bargain with the dragon in the long term? Will Longtooth keep his end and stay in the cave? Who knows?

Onward to cave Number Two!

Ick spiders are actually super ick undead spiders, the group remembers that they have a necklace of fireballs at their disposal and lob some in weakening them and almost doing away with the swarm of little buggers around the big guys. In the end only Moffat feels the effect of their poison and none fall to the cave dwellers.

Next came perhaps the longest shittiest combat in group history. Turns out DR is a huge Achilles heel for Aaramon who pumps out a ton of damage in little bursts. After HOURS of hacking and slashing, a nap, a puppet show, and an insult war which had no true victor the Red Caps (who knows WHY they were there, Dungeons don’t NEED reasons!) were finally defeated and the group took a much needed rest in Galdor’s RopeTrick Castle (a pick up line he has not fully exploited).

The next day of exploration had the group coming up upon the world’s most oblivious barbarian kobold. Attempts at diplomacy only earned the rather rude “DIE DIE DIE” response and they were forced to do battle. When it was clear she was getting her ass beat down she dropped a necklace of fireballs and ran, but the group is too smart for this and Galdor cast fire resistance on Morgan who scooped up the necklace ensuring that nuke never went off.

Going off in pursuit of the barbarian found the group facing not only the little dragonthing, but also giants and ogres as well. Looks like the ogres were making leather armor for the giants and they ate it pretty hard as Morgan discovered the joy of lobbing bits of fire into packed groups. There was also a group of shaved and unhappy dwarves at the back.

And that’s a wrap! To be continued! Maybe with a dwarf update in the near future.

Another Point in History
Bitches need to find better places to live

So, a group of adventurers, a succubus, and a dead nymph walk into a shore side town …

… and it gets raided by formerly peaceful Stone Giants and a badass red dragon. Go figure.

Said adventurers fought off the attack on the town, but not without losses. Poor Shadowmist now roams the green fields above. The town itself sustained heavy damages, all but half of the church which was made of stone burned to the ground and many a whore died that day … oh and other people, not so Galdor would notice.

Riverpoint is determined to rebuild, despite being built near Thallisonian ruins of some kind (a pillar was the target of the giant leader) people seem inexplicably drawn to places like this.

After using Speak with Dead on some of the giant corpses the next day the party discovered the following information:

They attacked the town because they are told to by The Mighty Lord Mockmorian, Dark Giants of Old. They had formerly been peaceful but all of this changed with Mockmorian challenged and became clan leader. The elders did oppose him, safe to assume that the elders are either imprisoned or no more.
The dragon who took part in the raid is named Longtooth and he sleeps in the valley of the Black town in Jorgenmist near the Mushkal River, east of the Storval Stairs. The dragon has not had any dealing with the clan and only speaks with Mockmorian.
Mockmorian is often found going down to “the Library” (safe to assume Thalassonian related)in he heart of the Jorjenfist
There are “Six Clans Banded” in the valley though most go out on raids like the one this group was on, though they mainly take caravans this was the first town to be attacked.

After confering with the most unhelpful townspeople ever they group made up a rough map and set out to the Jorgenmist several weeks away.

Along the way they came across other campsites showing that there were other raiding parties in the area. Also found a giant body, two months old who had died from a Wyvren sting and was buried in a cairn of stones.

There was a skirmish with a group of orgres they were smacked down in the road.

After reaching the Storval Stairs the group discovered that there were Thalassonian murals depicting Karzoug the runelord of Greed, which the group heard mentioned before in the head at Thistletop.

Climbing the stairs proved a bit of an ordeal largely thanks to the stone giants standing at the top hucking rocks down. A might battle ensued, sadly Moffat fell in the combat but was brought back to life to fight another day. Frosty got all frigid during the combat and decided that Galdor would be a better owner, but was eventually won over by Aaramon again, its point made rather clearly.

Looting the area found some stuff, most of note being a jeweled crown, the Lost Crown of the Palagrives Clan which will likely need to be returned the dwarves at some point for major brownie points.

Also in the haul was a Mithril anklet, while it is not magical it is rather expensive bringing a a heafty 1k price tag. Instead of being sold Calla proposed that the party members interested in the item naked mud wrestle for ownership as this is a Cayden approved method of settling disputes. Both Morgan/Lorella and Aaramon the Destroyer stripped down and stepped into the new mud pit generously donated by the magical prowess of Galdor and Calla who watched with ill-disguised glee.

Spellcasters weren’t the only spectators to this mighty clash. An avatar of Cayden himself came to watch as the statuesque Morgan and the lithe minx Aaramon did battle in the mud. Though he was quick and bendy the ranger was no match for Morgan’s strength and determination, the first bit of mithril WOULD be hers!

Only Calla was short enough … and paying particular attention to such things to see the gratuitous ball cup which sent Aaramon reeling into the mud. All is fair in love and wrestling … as long as there is mud involved, to the second one not the first … well maybe to the first as well.

The party has much investigating to do and more Thallisonian ruins to explore, a region to save, an adventurers work is never done!

Sea Voyage of the Damned
We're on a boat motherfucker!

Deciding to visit Ladonia first the party booked passage heading into the sound despite stories of ships going missing. The first days were spent fairly frivolously amid much singing and attempts at water skiing behind the slow vessel. However soon the captain weighed anchor and refused to go further. A veritable graveyard of ships rocked at the base of a tower.

Well being the heroic types they are the party flew off to investigate. After being hosed fairly hard in the maze at the base of the tower (stupid shadows coming through walls to drain stats) they worked their way into the tower itself. Moffat was somehow teleported to the top of the tower where he met a succubus and some other woman who failed (to be enticed) to seduce him and he soon climbed to the very tip top using rope to climb back down and rejoin his companions who were working their way up.

Fought some ethereal marauders and then came to a devil and a unicorn frozen on the next floor. Unthawed the unicorn who said was teleporting and somehow ended up here 60 years ago. Smashed devil and continued up.

Upon detecting evil in the room Moffat proceeded to slaughter what was later found out to be a dryad wearing a mindflayer helmet. Succubs began sobbing over the corpse of her friend. Promised to revive the dryad at earliest possibility.

Also met a cleric of Jylne freed him to return to the boats as well, he buffed up the party and they went further up on their way.

At the top top top of the tower a naga guarded what was causing all these ship wrecks/teleportation problems. Turns out naga isn’t evil and once the party dispelled the compulsion holding here there she shattered the crystal. Promising to aid the party’s sorcerer in some way for his aid in the matter.

And now with a full and weird boat it is onward to Ladonia.

Summary Thus Far
Heroes of Sandpoint

The Swallowtail Festival, a time of celebration and thanks giving for the people of Sandpoint. Years ago their church burned down killing the then priest in charge and his young daughter, but out of that tragedy the town was able to raise funds to build a much grander building dedicated to multiple gods and overseen by the ever affable Father Zantus.

Our intrepid adventurers all traveled the city for their own reasons, grew up in the area, on a search for allies, for power, or just because they heard the word party and thought hey why not, but regardless an unlikely group of five banded together when disaster struck the festival by way of a well organized goblin raid.

After fighting off the raiding group investigation revealed many things: 1)this was an inside job, goblins had been brought into the city in a rather unlucky wagon. 2) the raid was a distraction to dig up the old priest’s body from the consecrated grave yard. 3) there were rather obvious tracks of a small party of goblins leaving the city. 4) Alderon, the young nobleman they’d saved during the attack had a thing for redheads and they’d have to take him up on his dinner invite sometime.

With the tracks not really going anywhere and one of the best trackers in the area, Aaramon the ranger, in their company the group continued to investigate around town. Amieko, the owner of the Rusty Dragon went missing the next day and eventually the adventurers investigated the GlassWorks building in town. Here they met with the grusome sight of workers being gleefully encased in liquid glass by goblins and the sight of Amieko’s father tortured. They found the woman in the storage closet unconscious, killed her brother, Content Not Found: Tsuto and found evidence that he was helping to coordinate the goblin raid.

From the Glassworks they found an entrance to catacombs under the city. Here they discovered Thalissonian ruins, a crazy quazit, and what they would later realize is a Wrath Well which ‘rape demons’ or Sinspawn with a penchant for elven molestation pop from, empowered by wrath and activated by blood. Cleared out catacombs, depowered and consecrated well.

Journeyed to Thistle top where goblin tracks led, cleared out goblins on top including warchief Content Not Found: Ripnugget, had party debate over fate of goblin women and children. Women killed by Galdor, children saved by Calla. Went further into head of former Thalassonian statue.

Nealia doing an exploration of the ruin, gathered group of mercenaries, including Orik, found and killed in the bottom levels. Explored further found Barghast was the goblin ‘god’ talking in visions to things, killed it. Heard mention of the city of Xein Sha but most other pieces ruined. Mostly submerged treasure room with a large hermit crab. Party killed said crab, Calla stormed off indignantly with goblin children.

Eventually all returned to Sandpoint and harmony was once more reached. After a few days Sheriff Hemlock came to them and offered to deputize them if they agreed to look into some murders in town. Apparently Sandpoint’s history was far bloodier than they realized, it seems a string of murders happened every 20 years or so. The last being a man named Stoop, used to be a well respected member of the community carved intricate birds and decorated many buildings in the city. Then started killing two people a night, taking their eyes and tongues until Hemlock, then just a member of the guard wounded him and caught up with him on Chopper’s Island. There was a rather disgusting alter and Stoop was there already dead his throat slashed and eyes and tongue taken. Sandpoint a hot bed for violent crime probably due to the Wrath Well.

Discovered the Sideron Rune, a seven pointed star symbol from the Thalassonian empire. Each of the points was to represent one of the virtues their eventual corruption led to the downfall of the civilization:

Wealth – Greed
Fertility – Lust
Honest Pride – Pride
Abundance – Gluttony
Eager Striving – Envy
Righteous Anger – Wrath
Rest – Sloth

While gathering information Calla chatted with one of the other gnomes in the city who just wanted to chat about how he is sure that The Old Lighthouse is really a Thalassonian weapon though he’s not sure how it might work. Was not followed up on.

Then went to investigate the crime scene. There was a note for Lorella drawn up in blood, “You will learn to love me, desire me as she did. Give yourself to the Skinman” A man named Iber Torn found the bodies of Katrina (woman who had the cough rat problems) and the mill owner. The owner, Banny Harker had been killed by what looked like claws which smelled like rotting flesh and had a Sindron Rune carved into his chest. Katrina Vinder was cut in half by the saw equipment. Aaramon found some humanoid prints going off into the marsh but we were unable to follow them very far.

Both Vin Vinder (Katrina’s father) and Iber Thorn were being held. We went to question them. Discovered that Banny and Katrina had been meeting up pretty regularly and that Banny was cooking the books for the Scaretti family, pretty unhelpful all around.

There were previous murders as well in a barn outside town. Three ‘con men’ were killed with the seven pointed star carved into their chests as well. Ghrast Syvella had been hired on as their body guard and he technically survived the event but his mind apparently snapped and he was being held at The Saintly Haven of Respite outside town. We went to investigate. Erin Habe runs the mental institution and he’s pretty much a bastage of the first order. He knew that Ghrast had been infected with ghoul fever but instead of going to Father Zantus for aid he simply watched the disease progress for ‘scientific reasons’. We managed to subdue Ghrast who broke from his bonds to attack him and restored enough of his stat points to keep him from fully turning but his mind had snapped completely, partly perhaps from what he’d seen as well as the strain of the disease. Got no real information from him, kept muttering about “Teeth and claws” and that “the SkinMan is coming”. Arrested Erin Habe got the police escort to go into town and bring Zantus and Hemlock out to help; Sheriff showed up much earlier than anticipated with one of the farmers from outside the city. Looks like they’re being attacked by ghouls and so the heroes went out to investigate!

Rather gruesomely the bodies of farm families were strung up inside scarecrows through the fields while their ghoul fever incubated. Unable to simply torch the fields or destroy every scarecrow because it was possible though not probable that inside was a sick but very much still alive farmer the group worked their way slowly through the fields to the buildings. Killed some ghouls and a ghast, found a body killed in the same ritualistic manner as the man in town.

Returned to town. Did some more investigating in town unable to infiltrate the Scarletti family as painters thank god, but did get some good information about Alderon Foxglove and his family. Turns out Lorella’s boyfriend is actually recently married though no one has seen her in awhile. Lorella’s things start to go missing, cloak clasp ect. Jinkies! Aaramon smoozes and gets us rather detailed directions to The Misgivings, Foxglove house a few miles outside town. Place is clearly haunted and impossible to destroy, no one willing to work out there.

Calla goes around town collecting donations from wealthy towns members to buy explosives intent of wiping The Misgivings off the map for good, crits diplomacy check makes hundreds of gold. Buys huge fuck off wagon full of explosives which Lorella in her rage hauls herself out of town (mini parade yay!) and all the way down to the coast where Foxglove manor house sits.

Creepy as all get out birds outside which turn out to be undead carrion swarms, poof pretty easily when flooded with positive energy, good times. Manor house IS haunted as all get out. Party makes it way through the first two floors receiving different "hauntings’ earn RP points get freaked out start piecing the Foxglove tragedy together.

Story goes something like this:
Great-great-great grandfather Vorel is the one who bought the house and started remodeling it. He lived here with his wife Cassandra and his daughter Lauri, but Vorel was not happy being a merchant prince he wanted more power and started on the path to Lichdom as evidenced by creepy stained glass which makes me question why craftsmen don’t ask better questions when installing this stuff. Cassandra became suspicious of her husband’s changes and the long hours he was spending down in his lab, confronted him and interrupted the liching process. Both Cassandra and Lauri died rather horrible deaths infected by Phage, gross fungus stuff which Vorel had … become?

Travor and his wife Krissele come to live in the house. They have three kids, Alderon, Zandril, and Ziva. Travor was a world traveler type who didn’t take well to settling down with wife and kids, was influenced by the spirit of Vorel in the house. Wife tried to burn house down, as a mage he redirected the fire toward her causing her to run around and the fall out huge window over looking the sea. Overcome by his grief Travor killed himself by slitting his throat.

The kids were taken to live in Magnimar. Alderon ran up debts putting him at the mercy of the Brotherhood of the Seven. They required that he move back to Sandpoint and investigate the house. We found cages with infected rats that he was shipping back. He met Aisha a pretty gypsy type woman and fell madly in love, they got whirlwind married. Living in the house was starting to corrupt him further he found his wife with another man flew into a jealous rage beat guy’s head in and then strangled her with a scarf. Aisha came back as a revenant. Alderon became a ghast, which was pretty much according to plan for the Brotherhood as he recieved instructions to kill ‘greedy’ members of the town and do a ritual to empower Xanisha(we’ll get to her later)’s master.

The party went down into the basement, killed Alderon for real-reals and managed to destroy the fungusy apparition that was Vorel, but not before they were all infected with ghoul fever AND The Freaking Phage. Consecrated the building and then blew the holy hell out of it, consecrated it again and then returned to town victorious.

Calla makes and distributes a city news letter with a well drawn schematic of the house and where explosions were placed as well as a thank you to all those who donated. Huge parade as party leaves town to Magnimar to investigate this Brotherhood.

On the way are attacked by a group of people from Thalron, kill some but negotiate with others, willing to relocate their families.

Go to the Foxglove townhouse and use key they found on Alderon’s body to get in, kill some weird doppleganger types. Gather some info end up going to a saw mill owned by the Brotherhood, fight a bunch of them and then come into contact with Justice IronBriar who it turns out is under some kind of mind control which we dispelled. Instead of being super you know helpful and thankful he gives us a bare minimum of information on Xanesha who it turns out is a Lamia living in The ShadowClock.

Party travels there starts clearing it out in their efficient heroy fashion. The battle with Xanesha does not go well. She is clearly badass and her attacks drain Wisdom. Lorella ends up dying rather dramatically, shattering into hundreds of pieces after being turned to stone and dropped before the villian escaped.

Calla loses her mind a bit gathers up pieces and the party makes their way back to Sandpoint for Lorella’s funeral. After copious amounts of drinking it turns out Lorella was revived by the goddess Jlyne and she shows up in full paladin get up. We also hear more about her backstory, how she’s nobility and her uncle is a jackass (see Lorella backstory for more info :P).

Had found a journal of Xanesha’s with a list of other targets for the greed ritual. Track some of them down turns out there are some elves on the list and we’ll have to travel over there, which works out because Aaramon is interested in some Arcane Archer training.

Travel to elven lands largely uneventful, but are ambushed at border by unknown assasin type who took recruits from nearby school and mind controlled them. Turns out school is exactly what Aaramon is looking for! Avessra runs the school, has Marana and Nissera helping her, but they’re not exactly willing to take a half elf on. Require that we prove ourselves which entails tracking down Elir, a druid who was on our list of people to warn anyway. Turns out he went a little crazy awhile back and tried to challenge one of the arch druids. After getting his ass handed to him he’s gone into hiding somewhere in the area.

Find him in a cave, kill some baskilisks and rescue a some of the statued people from the cave. Find corrupted dragon egg which Morgan bonds with in creepy fashion. Subdue druid and bring him back to the school.

Turns out that to be trained as an Arcane Archer Aaramon (yay alliteration) has to visit three trees within the forest: Tree of Life, Tree of Death, Tree of Duty.

Tree of Life
Crap ton of orcs camped outside led by something named Grashnab. Have been there for two years apparently waiting because of some prophecy. Thanks to fireballs and general awesomeness of everyone involved manage to slaughter pretty impressively and make our way into the temple where there are creepy statues of lamias not part of the origional temple we smashed those to crap and then went deeper into the temple.

Turns out the test here was summoning and beating a series of elementals, we managed to fight our way through with out resting and earned the favor of the tree getting Aaramon a piece of his bow as well as some other items for everyone else.

Tree of Death
Turns out there ARE good undead and they live in this tree. More tree of ancestors Aaramon not exactly diplomatic about the whole thing, but we are allowed to go through the test regardless. He was required to choose between the Door of Heaven and the Door of Hell. Went to heaven killed some stuff, fought future reflection of Aaramon who turns out is pretty badass.

Tree of Duty
Before going were lectured about tenants of the school: treat all live as sacred. School before yourself ect.
Each party member was tested on the way here:
Morgan/Lorella – Came upon two Thalron corpses, tracked their killers to a near by glade where we met Imbar and Tacki, men from Ladonia who years ago had a vision of how they had to travel here to this place to stop a great evil from happening. Dead guys were sent by Morgan’s uncle who left her a note inviting her back and noting that he’s married her mom and its going to be awesome. Failed that test, but got good info.

Moffat – Party was attacked by Moffat’s former mentor, someone who it turns out works for and was trying to train Moffat to kill for Morgan’s uncle. He kicked our ass pretty soundly and then escaped, were unable to track him, failed challenge.

Galdor – Detected a large magical aura near by but was resolute and stayed with the party continuing on the path to the tree. A winner is Galdor!

Calla – Recieved a message from Father Zantus in Sandpoint. Her children and the outlying farms were under attack. Sent back message indicating that he should take the farmers into the city for protection and sit tight as she would return as soon as possible. Semi failed challenge.

Aaramon – When party came to the tree it turns out that Aaramon had to make a choice, he needed to kill one of the party to prove his dedication to the path. Made the right choice and ‘killed’ himself. So at an even split he recived a pretty awesome but not totally epic OathBow named Frosty.

Returned to the school, no new news on the people who tried to kill us. Our dragon egg is still corrupted and the elves are worried but are willing to take it back toward the primal rift and see if it can be saved. SANDPOINT CALLS!

Quickly returned to Sandpoint which is surrounded by an absolutely metric fuckton of paladins. City is under quarantine. Methaniel Mar in ‘super secret camp’ leading the division from Ladonia, has stick firmly implanted in his butt, but does allow us to go into the city.

We kind of suck at gathering information, turns out there was a goblin raid and then a plague outbreak. Is the Phage and even paladins (who are immune to disease) are falling to it. While we’re running around talking to people another goblin raid happens, but these are not normal, are ghasts and pretty much start ripping through the paladins outside. We trot out and save a few, but its clear that these goblins warrant further investigation. Send a note to Methanial telling him that we’re leaving to go take care of things.

Discover that the Birdcruncher goblins have settled on yet another ruin. Found corpses of goblins with demonic deformitites which were apparently immune to the Phage, decided to go down the ‘dead side’ first. Fought a bunch of shades and ghasts, looted, went to the ‘demon side’ and things got ugly.

Discovered bodies of townspeople in carefully prepared sarcophagi. Cedrik, Amiko, one of Calla’s goblin children and the man from Thalron who’d become a Blacksmith in town were all being prepared to turn into ghouls. Father Zantus had also been taken but he managed to not only hold off the change in himself but keep the others which was why demonic goblins were pulling the other sarcophagi away from the main room and into the others.

Sometime god calls do work, especially in a world where they are so close and accessable. Zantus’s faith and Calla and Morgan’s outrage called Cayed and Jyln to intervene. Zantus sacrifices himself and the gods restore the others to life.

Return to town to find that the paladins are getting ready to burn it down. Pissed is an understatement as party reveals that one of the leaders is a lamia disguised, paladins turn to help and party goes to confront Methanial at his ’secret camp"

Turns out that Paladin supreme was sleeping with Xanesha all this time and had his wisdom pretty well drained. Killed the crap out of lamia matriarch. 1st Paladin Division of Ladonia returns home in disgrace and Methanial stays to help the town recover while he atones for his ‘mistake’.


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